A game tracker for The Old World

You and your opponent follow the same game on your own phones. When you shoot or fight, the app shows the dice to roll and the rule for each number.

Open the appPrintable cheat sheet

Invite only for now. Ask your group's admin for an invite link.

How it works

Join on your own phone

Start a battle and show the code. Your opponent scans it with their phone camera, or types the six characters under it. Each of you records your own army on your own phone.

Luke's phone showing a QR code and the join code 63D487 for his battle.

Pick your armies

Choose your list, the kind of game and the scenario. Your opponent picks their own list when they join, so nobody types in the other army.

Battle setup on a phone: Luke's Reikland Battle Line against Rob's Da Big Waaagh, both lists inside 2,000 points.

Guided or Veteran

Guided takes you through each step of every phase. Veteran puts the whole phase on one screen: its buttons, its tools and your army, with the units that can charge or shoot first. You can change it at any time in the game.

The start of Luke's turn, with the choice between Guided and Veteran.

Their phone follows your turn

Both phones show the same turn, phase, casualties and victory points. When you declare a charge, it shows on your opponent's phone, with the tests they must take and the reactions they can choose. If you tap the wrong thing, tap Undo.

Rob's phone during Luke's turn: a Terror test, and Demigryph Knights charging his Orc Mob with Held, Stood and shot or Fled to choose.

Shooting

Choose the unit that shoots and its target. The app shows how many dice to roll, the score to hit, the score to wound and the target's save. Each modifier shows its rulebook page. The app tells you when a unit must take a Panic test.

An opened shot on a phone: 25 dice, 6+ to hit with long range and partial cover, 4+ to wound and no save.

Templates

Stone throwers, cannons, flamers and other template weapons open on a map. Drag the template to where it landed. The app counts the models under it, and the models partly under it that are hit on a 4+.

A 5 inch template over a Night Goblin Mob: 6 hit, 9 partly under, hit on a 4+.

Magic

When a magic missile or a magical vortex works, tap each unit that it hit. Then tap how many models or wounds each unit lost. A vortex that stays on the table shows on both phones until it goes. Hexes and enchantments show on the units that they affect, with what they change and when they end.

Kate's phone during Luke's combat phase: Storm Call on her Empire Knights at -1 Movement and Initiative, and Luke's Summon Elemental Spirit still in play.

Casting odds and tables

See the chance to cast each spell your wizards know. The miscast and misfire tables for both armies are with the other tools, one tap away.

Casting odds for a Level 4 Wizard Lord: Hammerhand 83%, Fireball 72%, Curse of Arrow Attraction 83%, Pillar of Fire 58%.

Combat

Move the units on the map so they match the table, however many are in the fight. The app shows who fights, the order they strike in, and the scores to hit and to wound. Both phones move to the next Initiative step together, so you remove casualties before the next unit strikes back.

Demigryph Knights against an Orc Mob on a phone map, with the strike order at Initiative 7 below.

Combat results and break tests

Enter the wounds, and the app adds up the combat result. It shows each side's score by reason: wounds caused, rank bonus, standard and the other bonuses. Each unit on the losing side takes a break test on the correct Leadership, and the app shows what each roll means.

A combat result on a phone: Orc Mob won by 4, the score by reason, and the Empire Knights break test on Leadership 8.

Print your cheat sheet

Not everyone wants a phone on the table. Any list in the app prints as a cheat sheet on A4: what each unit does in each phase, the unit profiles, the roll tables and the army's special rules from A to Z.

On Armies, open a list's menu and choose Cheat sheet, then Print or save as PDF. The same sheet opens on your phone, one phase at a time.

  • Page 1 of a printed cheat sheet: what each unit does in each phase.
  • Page 2 of a printed cheat sheet: unit profiles and roll tables.
  • Page 3 of a printed cheat sheet: the army's special rules from A to Z.

It also has

  • Spells and spell cards for each wizard. You choose them before the first turn.
  • The actions for each step of every phase, with the rule for each action.
  • Profiles and rules for both armies.

Questions

Does my opponent need a list in the app?
No. Look up their units to see profiles and rules. If they build a list in the army builder, they can add it later.
Can I use the combat helper without a game?
Yes. Open Battles, then Combat helper. Pick the units that fight and start.
What happens to the game afterwards?
The game stays with your gaming group. A campaign battle sends its result to the campaign.
Do I need to install anything?
No. The app runs in the browser on your phone.

Use it at your next game

Open the app